@startuml
sprite $beats [48x48/16] {
00008FFFFFFFFFFFFFFFFFEC830000000000000000000000
00008FFFFFFFFFFFFFFFFFFFFFE700000000000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFE5000000000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFF800000000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFA0000000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFF8000000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFF500000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFE00000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFF70000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF3000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF8000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF8000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF3000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFF70000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFE00000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFF400003000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFF800001F400000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFA00000AFE00000000
00008FFFFFFFFFFFFFFFFFFFFFFFFF9000005FFF70000000
00008FFFFFFFFFFFFFFFFFFFFFFFE5000002FFFFE0000000
00008FFFFFFFFFFFFFFFFFFFFFE70000002EFFFFF4000000
00008FFFFFFFFFFFFFFFFFEC8400000002EFFFFFF8000000
000000000000000000000000000000005FFFFFFFFC000000
00000000000000000000000000000019FFFFFFFFFD000000
000000000000000000000000000017FFFFFFFFFFFF000000
000000000000000000000000015AFFFFFFFFFFFFFF000000
00003777777777777777789ADFFFFFFFFFFFFFFFFE000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF8000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF3000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF70000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE00000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF8000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA0000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFE5000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFFFFFE700000000000000
00008FFFFFFFFFFFFFFFFFFFFFFFEC830000000000000000
}


!define DEV2_BEATS(_alias) ENTITY(rectangle,black,beats,_alias,DEV2 BEATS)
!define DEV2_BEATS(_alias, _label) ENTITY(rectangle,black,beats,_label, _alias,DEV2 BEATS)
!define DEV2_BEATS(_alias, _label, _shape) ENTITY(_shape,black,beats,_label, _alias,DEV2 BEATS)
!define DEV2_BEATS(_alias, _label, _shape, _color) ENTITY(_shape,_color,beats,_label, _alias,DEV2 BEATS)
skinparam folderBackgroundColor<<DEV2 BEATS>> White
@enduml